namespace IQIGame.Onigao.GamePlay
{
    public enum EntityMoveDirType : byte
    {
        None = 0,
        /// <summary>
        /// 正常，保持垂直于水平面
        /// </summary>
        KeepVertical = 1,
        /// <summary>
        /// 保持移动前朝向不变（用于电梯，推箱子等）
        /// </summary>
        KeepRotation = 2,
        /// <summary>
        /// 随移动方向改变朝向
        /// </summary>
        Free = 3,
    }
}
